Independent project · NFC Card

Making everyday smartphone tasks easier with a physical shortcut

I tested a simple NFC shortcut with people aged 20s to 80s, and found the real barrier wasn’t the number of taps.

Role
Sole product designer
Duration
2 weeks
Team
Myself
Contributions
User research, prototyping, concept testing
A tilted grid of printed NFC cards in blue, green, purple and orange, each for one task such as Watch Video, Open Photo or Call Number, with numbered steps in English, Chinese, Malay and Tamil and a dashed circle marking where to paste the NFC sticker.
01The problem

This project started from something I had noticed within my own family.

Simple smartphone tasks were often challenging for the older adults in my family. Not because the tasks themselves were complicated, but because getting to them involved remembering a sequence of steps: finding the right app, navigating menus, searching, and knowing what to tap next.

I kept wondering whether some of that interaction could simply disappear.

Instead of asking someone to remember how to navigate a smartphone every time, could a familiar physical object take them directly to the thing they wanted?

That led to a simple experiment:

Could an NFC card turn a repeated digital task into something as simple as a tap?
Traditional
Unlock phoneFind appNavigateSearchComplete task
With NFC
Tap cardDestination opens
02The simplest thing I could test

I did not want to begin by designing another app.

Instead, I programmed inexpensive NFC stickers to open predefined digital destinations with a tap.

Each card had a cheap NFC sticker linked to an iPhone Shortcut, so a tap could open something like a video.

The idea was deliberately simple: each physical card could act like a shortcut to something familiar, for example a favourite YouTube video or another repeated digital task.

I also printed simple instructions directly on the cards and experimented with multilingual guidance so the interaction did not depend entirely on English.

Two NFC prototypes side by side on a brown surface. Left: a crumpled scrap of paper with handwritten ‘Call Clement — turn on phone and tap phone here’, a crossed-out ‘Send here’, margin notes ‘1. On phone, 2. Tap’ and an NFC sticker. Right: a printed Call Number card with an orange top bar, a name field, two numbered steps in English and Chinese, a phone illustration and the NFC sticker.
Fig. 01From a handwritten note with a sticker underneath to a printed card with numbered, bilingual steps.
First version · scrap paper
Printed card
Fig. 02One tap opens the task, with no apps or menus to find.
The card’s two steps in English, Chinese, Malay and Tamil: 1, turn on your phone, beside a phone illustration with a Power on button; 2, tap your phone here, beside a dashed circle marking where to paste the NFC sticker.
Fig. 03The two steps in English, Chinese, Malay and Tamil, with a marked spot for the NFC sticker.

The prototype was intentionally rough.

I wanted just enough to put the idea in front of real people and see how they reacted.

03Taking it outside

I brought the prototype around my neighbourhood and spoke with people from different age groups.

The conversations were informal: I showed them how the card worked, invited them to try it where appropriate, and asked about how they currently use technology or help family members use it.

6 participants
Aged 20s to 80s · A short conversation with each

What people said turned out to be much more useful than whether they could technically tap the card.

01 / 06
Participant 0101 / 06
RetireeLate 80s
“Everywhere is full of scammers these days.”
What I heard

For some people, trust became a barrier before usability even mattered.

Participant 0202 / 06
RetireeLate 80s
“I don’t have a phone. My children tell me not to touch these things.”
What I heard

For some older adults, the challenge started much earlier than navigating an interface.

Participant 0303 / 06
StudentEarly 20s
“I’m constantly helping my grandparents with tasks on their phones.”
What I heard

The person struggling with the task was not the only person affected by it.

Participant 0404 / 06
Semi-retireeMid 60s
“A small card that could automate a favourite repeated task would be helpful.”
What I heard

The value was in tasks people repeat often, not in one-off ones.

Participant 0505 / 06
Working adultMid 30s
“I can see this potentially being very helpful for people with dementia.”
What I heard

Some people saw uses that had more to do with memory than age.

Participant 0606 / 06
StudentMid 20s
“This is probably useful for people who can’t read.”
What I heard

A physical shortcut could help people who can’t rely on written instructions.

04The experiment changed the question

I went into the experiment thinking the problem was mostly about too many steps.

The conversations showed me that the barriers started much earlier.

What I expected
Interaction
Too many taps · Too much navigation · Too much to remember
What I found
Trust
“Is this safe?”
Confidence
“What if I press the wrong thing?”
Language
“What if I cannot understand the instructions?”
Support
“Someone else normally helps me with this.”

One comment stayed with me:

“Why are you asking us old people? We are useless with technology.”
Older participant

Reducing the number of taps might make something objectively simpler.

But that did not automatically make someone feel comfortable using it.

05Earning trust

This was the part I had not anticipated.

To me, tapping a phone on a card felt almost frictionless.

But I was also a stranger approaching older adults with an unfamiliar piece of technology.

Some participants were hesitant before they had even tried the interaction.

That made me realise that the real barrier was not only:

“Can someone use this?”

It was also:

“Why should they trust it enough to try?”

The conversations with younger participants made this more interesting.

Many were already helping parents or grandparents with technology. They configured devices, translated instructions, searched for things and repeatedly showed family members what to do.

That suggested a different role for the NFC card.

Not as something a stranger introduces to an older adult.

But as something introduced by a person they already trust.

An older woman holding a phone asks, ‘Ah girl ah! How to on YouTube again ah?’ Her granddaughter, holding a pink NFC card, replies, ‘Ah ma, now very easy! Just tap on this card can liao.’
Fig. 04Introduced by someone they already trust, the card becomes one tap instead of one more thing to learn.
06Where this led me

The common thread was that someone trusted was already stepping in.

My prototype was based on the problems I had seen my own grandmother struggle with, but other families may be helping with completely different tasks.

That left me with a broader question:

What repeated digital tasks are family members and caregivers already helping with, and where could simple physical shortcuts actually help?

Participants also raised possible applications beyond age alone, including:

language barrierslower literacymemory difficultieslow confidence with technology

These were not validated use cases, but they suggested the opportunity could extend beyond simply helping seniors use smartphones.

What I took away was simple:

Making an interaction easier is only part of the problem. Trust, familiarity and the people already providing support matter just as much.

More work